About

Meticulous and diligent professional with dynamic years of experience in devising product development and user experience optimization strategies with keen focus on exceeding business metrics and user expectations. Creative problem-solver with excellent communication, team collaboration, time-management, and design skills. Technically minded individual; proficient in creating low, mid, and high-fidelity wireframes and executing mixed-method user research with aim of achieving targeted metrics. Thorough understanding of Agile methodologies. Experienced in identifying problematic areas and promptly implementing strategic solutions. Skilled at staying updated with technological advances and latest industry practices. Proven capabilities in evaluating processes, anticipating requirements, uncovering areas for improvement, and developing solutions.

Areas of Expertise

  • User Research/UX Research
  • System & Business Analysis
  • Regulatory Compliance
  • Qualitative & Quantitative
  • Analysis Continuous
  • Process Improvement
  • Wireframing & Prototyping
  • Project Management & Coordination
  • Continuous Process Improvement
  • User Interface
  • Design Risk Assessment & Mitigation
  • Product Development Visual
  • Design & Usability Testing
  • Customer Satisfaction & Retention Technical
  • Troubleshooting Stakeholder
  • Engagement

Waves shows enable artists and fans to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally across popular social, VR, and gaming platforms including YouTube, Twitter, Twitch, TikTok, PICO, Facebook and Roblox.

Product Designer

  • Designed the app architecture and end to end user experience
  • Created prototypes and conducted user test, interviews and surveys to create behavioral specifications
  • Created design specifications, style guide and assets for iOS/Android interfaces

Studylog is the solution used by most top-twenty pharma/biotech, academic and government institutions worldwide. Studylog is a laboratory information management system, allowing research teams to design, plan, execute, analyze, report and collaborate on all animal disease models.

Director of UX/UI Product Design

Maintain highest quality standards and provided leads for ensuring delivery of services and experiences with in time and budget constraints. Convey company's creative vision to design teams and other stakeholders while leading entire design process and crucial technical decisions. Leverage expertise in identifying potential design problems and demonstrating initiative in creating effective solutions. Analyze issues, assess potential solutions, and make decisions using critical thinking.

  • Cultivated highly communicative and cooperative team environment for tasks involving visual products.

Greenhouse is an easy to use app that takes the guesswork out of spending. A digital bank in the palm of your hand that puts you in control of your money.

Senior UX/UI Designer

Steered complete spectrum of task associated with managing design process, improving workflow between teams, developing design systems, and establishing best practices for mobile application design. Led four remote designers to optimize productivity and improve performance. Collaborated with coworkers and other design team members to establish product enhancements and features. Recognized new UX design trends and practices for practical methods and innovative advancements with ability to be included in future projects.

  • Introduced Greenhouse mobile app with success, gained traction with new market segment including gig economy employees and under-banked.

Long Game rewards you for saving money. You create a Long Game account and as you maintain a savings you earn coins allowing you to play games for chances to win money.

Director of UX/UI Design

Steered complete spectrum of task associated with managing design process, improving workflow between teams, developing design systems, and establishing best practices for mobile application design. Led four remote designers to optimize productivity and improve performance. Collaborated with coworkers and other design team members to establish product enhancements and features. Recognized new UX design trends and practices for practical methods and innovative advancements with ability to be included in future projects.

  • Introduced Greenhouse mobile app with success, gained traction with new market segment including gig economy employees and under-banked.

As a Lead Product Designer for Gap I had the privilege of working on several high profile projects including their integrated loyalty program, self checkout app clip, android app, in-store self checkout kiosk, store of the future and the mobile design library.

Product Designer

  • Provide leadership, product vision and end to end user experience
  • Manage, delegate and coordinate project deliverables
  • Trained other designers and product owners
  • Create prototypes for key stakeholders and user testing
  • Expertise in regularity constraints including accessibility
  • Created a design library used for all mobile products
  • Create detailed specifications, pattern library and assets for the native iOS interface

Salotto allows players compete in 1-on-1 matchs anywhere, on any table and at any time. As a Product Designer on this project I reimagined how a player could find players and track their matches, submit their results to Fargorate and review there stats.

Product Designer

  • Provide leadership, product vision and end to end user experience
  • Create prototypes for key stakeholders and user testing
  • Create detailed specifications, pattern library and assets for the web interface

Orrery is a wall mounted interactive model of the solar system. Eight independent servo controlled arms moves each planet independently. The position and motion can be controlled to display the position of the plants on any date and create dynamic motion to provide a window in the workings of our solar system.

Creator

  • Product design
  • App design
  • Physical prototype of the Orrery

I engaged in a 1 month contract as a Lead Designer to assist the maintenance department within Southwest Airlines at their LUV field headquarters to produce an internal application that streamlined calculations for aircraft weights and measures.

Lead Designer

  • Provide leadership, product vision and end to end user experience
  • Manage, delegate and coordinate project deliverables
  • Create prototypes for key stakeholders and user testing
  • Create detailed specifications, pattern library and assets for the web interface

The Phylogeny Explorer is a navigable, online encyclopedia of the entire evolutionary tree of life. Navigate the dendrogram from root to leaves, and see ancestral lineages branching like a tree. Search for specific taxa or species, and interact with the nodes at each branch to find out more information, including images, parent and child clades and reference material.

Lead Designer

  • Provided leadership, Brand Identity and product vision
  • Created prototypes and conducted user test, interviews and surveys to improve the design
  • Created design specifications, style guide and assets for web interface

FIX is a device and accompanying app that that helps people quit smoking. FIX BOX locks your cigarettes away for a ever increasing amount of time reminding the user that their goal is to quit. The accompanying app provides encouragement, progress tracking and a unique social feature allowing your friends and family to help you by providing incentives towards your progress.

Product Designer

  • Designed the app architecture and end to end user experience
  • Created prototypes and conducted user test, interviews and surveys to create behavioral specifications
  • Created design specifications, style guide and assets for iOS/Android interfaces
  • Developed working mechanical prototype

StreamNation is your sharable media library. Users add their media, play and share it with friends. This product spans multiple platforms mobile, web and TV. As a Lead UX Designer I worked closely with key stakeholders designing product goals, features, user research, UX, UI, visual design and branding.

Senior UX/UI Designer

Followed latest advances in field of user experience design to identify promising new methods and cutting-edge tools that could be included into upcoming initiatives. Enhanced end-user experiences using qualitative and quantitative analysis approach. Utilized data analysis to inform future UX changes, address issues, and improve usability with each succeeding patch.

  • Boosted media discovery, acquisition, and retention by enhancing product's usability and accessibility.
  • Improved system efficiency and end user experience by implementing iterative back end development upgrades.

pop music is a social music sharing app. Users connect and play music from their friends playlist. Users earn reward points for songs purchased by their friends that are in their playlist. These points are used to purchase new songs.

Product Designer

  • Managed creative agencies and contractors
  • Provided leadership and product vision
  • Designed the app architecture and end to end user experience
  • Created prototypes and conducted user test, interviews and surveys to create behavioral specifications
  • Created design specifications, style guide and assets for iOS/Android interfaces

IMVU is 3D avatar social chat. The experience allows users to chat, connect and interact with each other in chat rooms. As a Lead UX Designer I worked closely with key stakeholders to develop a complete product vision for the web, phone and tablet products. I worked on new features for the downloadable client which helped increase the revenue of the core business.

Lead Designer

Provided multiple new features, including in-app purchasing, creator tools, user discovery, and onboarding to enhance usability and increase retention. Applied both qualitative and quantitative analysis techniques to continuously improve end-user experiences.

  • Delivered professional expertise and aided in maximizing revenue up to $2M in one year.
  • Key participant in development of various innovative new products.

Drew Olbrich and I teamed up to produce Fiasco!, a mash-up of Scrabble and Tetris. This is a social word game where players drop tiles to make words. I contributed to the game design, UX design and visual design on this product which has had great reviews and success.

Product Designer

  • Provided leadership and product vision
  • Designed the game mechanics, app architecture and end to end user experience
  • Created prototypes and conducted user test, interviews and surveys to improve the design
  • Created design specifications, style guide and assets for iOS interface

OnLive is cloud gaming available on many platforms including tablet, TV and downloadable client. As a UX Designer and Visual Designer I worked closely with key stakeholders to develop a complete product vision.

Senior Visual Designer

  • Created high fidelity mock-ups
  • Supported engineering team in creating and improving new features
  • Created design specifications, style guide and assets for iOS/Android/Web/Desktop/Smart TV interfaces

Logos

Icons

Games

Photo Booths

6 DOF Motion Simulator Prototype

Collapsible Gaming Cockpit

VIVE VR headset MOD

Leather Wallet

Orrery Wall Display

Rip Guides

Bit Blocks

Bannana Holder

Sketches