About

I have honed my design skills through working on cutting-edge products that required innovative solutions to complex problems. I specialize in seeing the big picture, problem-solving, user testing, defining features, prototyping, information architecture and wire-framing.

My career is multi-faceted and spans early stage, consumer-centric product lines including multimedia, financial services, 3D environment capture and gaming. I am an inventor on multiple design patents.

Skills

  • Specialize in Product Design
  • Over 15 years of designexperience
  • Ability to gather user data and input from key stakeholders to formulate detailed plans and solutions
  • Strong understanding of human-device interaction and best UI practices
  • Passionate, detail oriented, self-motivated with strong organization and problem solving skills
  • Experiences designing apps for Apple, Android for mobile, web, smart TVs, IOT, Desktop and other devices

Other Skills

  • Concept Design
  • Game Design
  • Fabrication
  • 3D Printing
  • Prototyping
  • Electronics
  • 3D Modeling
  • Animation

Tools

  • Sketch
  • OmniGraffle
  • Axure
  • Photoshop
  • Illustrator
  • Flinto
  • Proto
  • InVision
  • Framer
  • Hype 3
  • Unity
  • Xcode
  • Fusion360
  • SketchUp
  • OpenSCAD

As a Lead Product Designer for Gap I had the privilege of working on several high profile projects including their integrated loyalty program, self checkout app clip, android app, in-store self checkout kiosk, store of the future and the mobile design library.

Product Designer

  • Provide leadership, product vision and end to end user experience
  • Manage, delegate and coordinate project deliverables
  • Trained other designers and product owners
  • Create prototypes for key stakeholders and user testing
  • Expertise in regularity constraints including accessibility
  • Created a design library used for all mobile products
  • Create detailed specifications, pattern library and assets for the native iOS interface

Salotto allows players compete in 1-on-1 matchs anywhere, on any table and at any time. As a Product Designer on this project I reimagined how a player could find players and track their matches, submit their results to Fargorate and review there stats.

Product Designer

  • Provide leadership, product vision and end to end user experience
  • Create prototypes for key stakeholders and user testing
  • Create detailed specifications, pattern library and assets for the web interface

Studylog is the solution used by most top-twenty pharma/biotech, academic and government institutions worldwide. Studylog is a laboratory information management system, allowing research teams to design, plan, execute, analyze, report and collaborate on all animal disease models.

Product Designer

  • Provide leadership, product vision and end to end user experience
  • Create prototypes for key stakeholders and user testing
  • Create detailed specifications, pattern library and assets for the web interface

Orrery is a wall mounted interactive model of the solar system. Eight independent servo controlled arms moves each planet independently. The position and motion can be controlled to display the position of the plants on any date and create dynamic motion to provide a window in the workings of our solar system.

Designer

  • Product design
  • App design
  • Physical prototype of the Orrery

I engaged in a 1 month contract as a Lead Designer to assist the maintenance department within Southwest Airlines at their LUV field headquarters to produce an internal application that streamlined calculations for aircraft weights and measures.

Lead Designer

  • Provide leadership, product vision and end to end user experience
  • Manage, delegate and coordinate project deliverables
  • Create prototypes for key stakeholders and user testing
  • Create detailed specifications, pattern library and assets for the web interface

Greenhouse is an easy to use app that takes the guesswork out of spending. A digital bank in the palm of your hand that puts you in control of your money.

I was the Lead Product Designer for their Greenhouse application, a key initiative designed to augment Wells Fargo's ability to make inroads to a new demographic, including the under-banked and gig economy workers. This was Wells Fargo's first native iOS app. I helped improve the application by leading the design process, streamlining workflow between teams, creating design systems, and driving best practices in mobile application design. I worked together with the Wells Fargo Innovation team, DXD team, and 4 remote mid-to-junior level designers from LATAM (Argentina, Columbia, and Uruguay).

Lead Product Designer

  • Provide leadership, product vision and end to end user experience
  • Manage, delegate and coordinate project deliverables
  • Trained other designers and product owners
  • Create prototypes for key stakeholders and user testing
  • Expertise in regularity constraints including accessibility
  • Create detailed specifications, pattern library and assets for the native iOS interface

"Emily is amazing to work with, she provides very sound input, super fast turnaround, and also have great external experience beyond just what we ask of her. She is great to banter with for new ideas. We love working with her and hope we can continue to work with her on this project and beyond innovation ideas. Thank you" - Stakeholder

"Emily has outstanding performance since she has joined the project. She's very well regarded by her peers as well as her superiors within Wells Fargo. Her delivery is top quality and her input is always eagerly requested in the project. She had gone the extra mile to ensure project success." - Manager

"Emily plays an essential role in the project as she was the bridge between the client requirements and the Bogota team. She always gave us clear feedback with a goal-oriented purpose. I can say she is an excellent professional with a sharp eye for details and excellent communication skills with both the client and the team." - Co-Worker

"She is an excellent team player, Emily is our lead and I learned a lot from her. I can see that she has ample experience, which allows her to have a good communication with the team. Proactive and constantly changing she is a key piece of the project." - Co-Worker

The Phylogeny Explorer is a navigable, online encyclopaedia of the entire evolutionary tree of life. Navigate the dendrogram from root to leaves, and see ancestral lineages branching like a tree. Search for specific taxa or species, and interact with the nodes at each branch to find out more information, including images, parent and child clades and reference material.

Lead Designer

  • Provided leadership, Brand Identity and product vision
  • Created prototypes and conducted user test, interviews and surveys to improve the design
  • Created design specifications, style guide and assets for web interface

FIX is a device and accompanying app that that helps people quit smoking. FIX BOX locks your cigarettes away for a ever increasing amount of time reminding the user that their goal is to quit. The accompanying app provides encouragement, progress tracking and a unique social feature allowing your friends and family to help you by providing incentives towards your progress.

Product Designer

  • Designed the app architecture and end to end user experience
  • Created prototypes and conducted user test, interviews and surveys to create behavioral specifications
  • Created design specifications, style guide and assets for iOS/Android interfaces
  • Developed working mechanical prototype

Long Game rewards you for saving money. You create a Long Game account and as you maintain a savings you earn coins allowing you to play games for chances to win money.

Lead Designer

  • Managed creative agencies and contractors
  • Provided leadership and product vision
  • Designed the app architecture and end to end user experience
  • Created prototypes and conducted user test, interviews and surveys to create behavioral specifications
  • Created design specifications, style guide and assets for iOS/Android interfaces

"I have to thank you, I no longer gamble and now save money with y'all. I'm saving to pay my student loans and for my car!"

"I love this app...great way to earn and save money."

"Amazing app really making it fun to save, you're going to want to put all your money in it, and not have any spending money. LOL"

StreamNation is your sharable media library. Users add their media, play and share it with friends. This product spans multiple platforms mobile, web and TV. As a Lead UX Designer I worked closely with key stakeholders designing product goals, features, user research, UX, UI, visual design and branding.

Lead Designer

  • Managed creative agencies and contractors
  • Provided leadership and product vision
  • Designed the app architecture and end to end user experience
  • Created prototypes and conducted user test, interviews and surveys to improve the design
  • Created design specifications, style guide and assets for iOS/Android/TV OS/Smart TV/Web/Desktop interfaces

"I've been working very closely with Emily for almost 1.5 years. She has brought a great deal to how we envision the creation of the simplest user experience. I really think she is a real asset to any team that has the chance of having her. She always sees the big picture and anticipates problems we will have faced together. She is very efficient at her work, she gets things done! And she is also very detail-oriented. That makes her a really great UX and UI designer. I really look forward to working with her again!"" - J.L.

pop music is a social music sharing app. Users connect and play music from their friends playlist. Users earn reward points for songs purchased by their friends that are in their playlist. These points are used to purchase new songs.

Product Designer

  • Managed creative agencies and contractors
  • Provided leadership and product vision
  • Designed the app architecture and end to end user experience
  • Created prototypes and conducted user test, interviews and surveys to create behavioral specifications
  • Created design specifications, style guide and assets for iOS/Android interfaces

IMVU is 3D avatar social chat. The experience allows users to chat, connect and interact with each other in chat rooms. As a Lead UX Designer I worked closely with key stakeholders to develop a complete product vision for the web, phone and tablet products. I worked on new features for the downloadable client which helped increase the revenue of the core business.

Lead Designer

  • Designed end to end user experience on new products
  • Designed new features on existing products and improved revenue
  • Created design specifications for iOS/Android/Web/Desktop interfaces

"Emily not only sees the current states of the product but also consider the future that helps make decision a lot easier and really useful for visual design to get the direction ahead of time." - I.A.

Drew Olbrich and I teamed up to produce Fiasco!, a mash-up of Scrabble and Tetris. This is a social word game where players drop tiles to make words. I contributed to the game design, UX design and visual design on this product which has had great reviews and success.

Product Designer

  • Provided leadership and product vision
  • Designed the game mechanics, app architecture and end to end user experience
  • Created prototypes and conducted user test, interviews and surveys to improve the design
  • Created design specifications, style guide and assets for iOS interface

"The Fiasco! iPhone app is a cool blend of Words with Friends and Tetris."

"It might seem simple but there's more going on here than initially apparent."

OnLive is cloud gaming available on many platforms including tablet, TV and downloadable client. As a UX Designer and Visual Designer I worked closely with key stakeholders to develop a complete product vision.

Senior Visual Designer

  • Created high fidelity mock-ups
  • Supported engineering team in creating and improving new features
  • Created design specifications, style guide and assets for iOS/Android/Web/Desktop/Smart TV interfaces

"Emily is a rockstar. She has been a critical part of our design team." - J.V.

"Emily is a rare combination of great UX Designer and Graphic Designer who also has an excellent grasp of the technical details." - D.O.

"Emily's a fantastic, all-around, get-it-done designer. Really enjoyed working with her at OnLive across a spectrum of projects and have continued to be impressed with what she's gone on to do in the mobile world!" - J.S.

Games

Photo Booths

6 DOF Motion Simulator Prototype

Collapsible Gaming Cockpit

VIVE VR headset MOD

Leather Wallet

Orrery Wall Display

Compact Festool Track Parallel Guides

Bit Blocks

Bannana Holder

Sketches